A badge chain combines prerequisites, a route, and a final award condition. Failing the last step can waste much more time than an ordinary discovery badge, so map the entire dependency before entering. The chains below are community-documented checkpoints; confirm current glove roles, server eligibility, and rewards in the live experience.
Chain glove: THE ACCIDENT route
Current walkthroughs place this route inside Slap Royale. Enter the mode through its current portal after meeting the live threshold. Locate the cabin on the mountain side and solve the displayed equation set to obtain the run-specific four-digit code. Do not copy a fixed code from another player; the walkthrough describes using the equation clues for the current match.
Leave the cabin, find the red barn, and look behind the hay bales for the hidden tunnel. Enter the calculated code at the bunker keypad and use the confirmation control. Opening the bunker awards THE ACCIDENT, which is documented as the Chain glove requirement. The main failure points are entering the wrong mode, using a stale fixed code, dying before the bunker, or confusing the cabin and barn steps.
rob glove: Eternal BOB chain
The documented Eternal BOB entrance needs a coordinated set of glove roles built around bob, God’s Hand, Killstreak, Reaper, and Tycoon. Community guides describe bob targeting another player, God’s Hand stopping time, and the group being taken to the Dark Realm. Exact role substitutions and portal behavior must be checked before the run.
Inside, survival and role discipline matter more than raw aggression. Keep the Tycoon role alive and building, use time stop deliberately during vulnerable windows, redirect or avoid hazards, and preserve the team’s limited lives. Community walkthroughs describe a long multi-phase fight followed by a player-versus-player choice and a final Eternal BOB phase involving rob. Read the full Eternal BOB guide before assembling the group.
The Guide: choice-linked rewards
The Guide route crosses the hatch, train area, Potato Lord, maze, cabin, Slapstractor, and final Guide confrontation. After the boss, current walkthroughs distinguish saving and killing choices associated with A Guiding Hand and Bounty Claimed, which lead to different glove rewards. Decide which badge the account needs before reaching the choice.
Do not treat the tombstone interaction beneath the lobby as the boss entrance. That interaction awards court evidence; the combat route begins elsewhere. Also do not mix an ordinary Guide completion with Avatar’s special restriction.
Avatar: restricted Guide completion
Current independent guides document Nah, I’d win as a solo Guide completion without teammates, the extra heart, or Cube of Life regeneration. The route still begins through the hatch and passes the same major areas, but the award condition changes how the player prepares and survives.
One walkthrough says the final choice should be Kill Guide, while the maintained community badge catalog indicates either choice may award the badge when every restricted condition was satisfied. Because these sources differ, treat the choice as Community reported and verify the live badge text before the run. The stable point is the solo, no-extra-recovery challenge, not an unqualified ending claim.
Prepare the chain on one screen
Recovery after a failed chain
For a portal failure, recheck glove ownership, roles, target, timing, and server. For a route death, identify the precise room or attack that ended the run and practice that movement. For a missing award, compare the current badge description with the run’s player count, recovery items, branch, and server type.
Do not immediately repeat a 45-minute group fight with the same unclear roles. Assign a caller, a survival priority, and a backup plan first. Do not use exploits to preserve a streak or cross a puzzle; a resulting award can be reversed and the account can be banned.
Sources
The Chain walkthrough, rob walkthrough, Avatar walkthrough, and maintained badge catalog were checked on 2026-08-08. Use their facts as route evidence, then let the current game settle dynamic requirements and disagreements.